hola! itza me again(ALSO NEVER USING HTML'S PRE AGAIN)
this night feelin way better and creative than yesterday ;)
whats the point of this entry?
to promote my personal quality-of-life improving .dll, that has quite a lot of different entities!
i've been trying to get the grasp of ES programming all my time modding SE1 all together(ever since 2022, sorta :T), and with time passing, im finally feeling like im getting more and more knowledge on how to write .es =)
and basic understanding of c++ as a programming :P
this pack of entities now features:
• ZSka Model holder - fixed default modelholder3, with a lot of additions(like attaching entities to bones.. animation playback)
• ZSka Animation changer - animation changer for the zska mdl holder.(thanks to seriousalexej)
• Dir. Shadows recalculation - an entity that recalculated directional shadows on the level, to be worked on to allow selecting individual brushes?.. IDK ITS JUST UNOPTIMIZED AS HELL!!!
• Random trigger - basic trigger(up to 10 targets), but easily adapted to your needs!
and it is all for now :>
the point of its existence is to allow me to make stuff that wasnt possible before, like advanced cinematics with zskamdlhldr, something i've always dreamed of
not to be tied to marker entities and just attach a camera on a bone, fuck what a relief |3
fps cutscenes for example will look kewl!11!11!!
but just now that i have a website i can upload it here, for maybe other people using it? love that idea.
also.. new unannounced project ;333333
cya!!
04.11.2025