yay!!!11 this day been sorta better that yesterday ;))
(i dont even want to remember yesterday 0_o..)
AAAANYWAYS, ZSE finally moved a little from a dead point! because i finally found a way how to get over that parse error by switching ecc's <3
what did i do exactly you might ask? and what is ZSE in the first place?!
well, ZSE stands for "ZSerious Engine" or "ZSengine" which is going to be a highly modified Serious Engine 1, build by me for me, for my own personal needs :3(like shader implementation, advanced physics, renewed sound code, portability)...
i also plan on making some additional tools for content creation, more on that when i get it into something working...
and i was implementing physics for a while.. and when it finally clicked!(IM REALLY BAD AT PROGRAMMING)
the physics code isnt even mine..(credits to cecil ;)))
dude worked really hard to implement such stuff into serious sam as a mod(HL2IM) or into serious engine in general
although i plan on physics being the only thing i took from someone else on the web.. everything else will be my work >;)
some learn slamming their heads againts a wall, and that always worked for me.
the point of this is to make somewhat standalone games, and not learn modern game engines
in other works.. i dont want to leave the old methods for content creation and want to advance on them even more!!
website updates and new post coming soon, i'll have to go for now.. since its almost 00:00..
goodnight to anyone reading this piece of text that doesnt make any sense! cya ^^
23.09.2025