bumpmapping examples: serious engine 1
this bugger is achieved via the GL_DOT3 thing'e i randomly discovered when googling about dx7
it really adds depth to the picture, even though these bumpmaps are really static
by static i mean, that they have to be adjusted for each polygon independently via polygon colors in editor
anyways, the summer's here!(and the website we'll be 1 year old:3)
time flies, isnt it?
maybe someday the blog will go up again, sorry for posting here rarely
life's a bitch, im growing up >:(
also, little teaser: b3d..