bumpmapping examples: serious engine 1

this bugger is achieved via the GL_DOT3 thing'e i randomly discovered when googling about dx7

it really adds depth to the picture, even though these bumpmaps are really static

by static i mean, that they have to be adjusted for each polygon independently via polygon colors in editor

anyways, the summer's here!(and the website we'll be 1 year old:3)

time flies, isnt it?

maybe someday the blog will go up again, sorry for posting here rarely

life's a bitch, im growing up >:(

also, little teaser: b3d..